EDIT: This was a mistake as weapons were not nerfed, the damage was changed to display the amount of damage done to operators wearing light armor.
Along with Ubisoft’s Season One v2.0 release of Rainbow Six Siege, came a fairly unnoticed nerf of weapons. Every weapon in the game before v2.0 was nerfed, a few more significantly than others.
Below is the complete list with before and after damage amount.
Nerf Pattern
Most of the weapons presented the following pattern as how much they were nerfed by.
newDamage := math.Floor(damage * .066)
Defender Weapons Greater Overall Nerf
Defenders weapons were hit the hardest as the MP5, MP5K, and 9x19VSN collectively received a reduction in 22 damage points. The only other significant nerf was Glaz’s OTs-03 which received a nerf of 28 damage points.
Before & After v2.0 Weapon Damage
Weapon | Damage < v2.0 | Damage >= v2.0 | Change |
---|---|---|---|
416-C Carbine | 45 | 42 | 3 |
417 | 65 | 61 | 4 |
5.7 USG | 38 | 36 | 2 |
552 Commando | 50 | 47 | 3 |
556xi | 49 | 46 | 3 |
6P41 | 42 | 39 | 3 |
9x19VSN | 42 | 36 | 6 |
AK-12 | 47 | 44 | 3 |
AR33 | 45 | 42 | 3 |
Aug A2 | 44 | 41 | 3 |
F2 | 42 | 39 | 3 |
FMG-9 | 35 | 33 | 2 |
G36C | 40 | 38 | 2 |
G8A1 | 39 | 37 | 2 |
GSH 18 | 42 | 39 | 3 |
L85A2 | 48 | 45 | 3 |
LFP586 | 64 | 60 | 4 |
M1014 | 45 | 42 | 3 |
M45-Meusoc | 50 | 47 | 3 |
M590A1 | 48 | 45 | 3 |
M870 | 60 | 57 | 3 |
MP5 | 40 | 33 | 7 |
MP5K | 40 | 31 | 9 |
MP7 | 38 | 36 | 2 |
OTs-03 | 180 | 152 | 28 |
P12 | 48 | 45 | 3 |
P226 Mk 25 | 53 | 50 | 3 |
P9 | 40 | 38 | 2 |
P90 | 30 | 28 | 2 |
PMM | 58 | 55 | 3 |
R4-C | 44 | 41 | 3 |
SASG-12 | 50 | 47 | 3 |
SG-CQB | 53 | 50 | 3 |
SMG 11 | 34 | 32 | 2 |
UMP45 | 48 | 38 | 3 |